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Форум » San Andreas Multiplayer » Wiki-samp » 'Урок' создание огня из под колёс.
'Урок' создание огня из под колёс.
DeMДата: Понедельник, 28.02.2011, 09:25 | Сообщение # 1






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Сейчас мы сделаем огонь из под колёс автомобиля samp
#define HOLDING(%0) \
((newkeys & (%0)) == (%0))
#define RELEASED(%0) \
(((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))

Code
new fire[MAX_PLAYERS]
new firee[MAX_PLAYERS]
new fireee[MAX_PLAYERS]
new fireeee[MAX_PLAYERS]
new fireeeee[MAX_PLAYERS]
new fireeeeee[MAX_PLAYERS]
new fireinfo[MAX_PLAYERS];

В:public OnPlayerConnect

Code
fireinfo[playerid] = 0;  

В: public OnPlayerKeyStateChange
Code
new model = GetPlayerVehicleID(playerid);
     model = GetVehicleModel(model);
     if(HOLDING(KEY_SPRINT))
         {
                  if(model == 400||model == 401||model == 402||model == 404||model == 405||model == 410
                  ||model == 411||model == 412||model == 413||model == 415||model == 418||model == 419
                  ||model == 420||model == 421||model == 422||model == 426||model == 429||model == 436
                  ||model == 438||model == 439||model == 440||model == 445||model == 451||model == 458
                  ||model == 459||model == 466||model == 467||model == 470||model == 474||model == 475
                  ||model == 477||model == 478||model == 479||model == 480||model == 482||model == 489
                  ||model == 490||model == 491||model == 492||model == 494||model == 495||model == 496
                  ||model == 500||model == 502||model == 503||model == 504||model == 505||model == 506
                  ||model == 507||model == 516||model == 517||model == 518||model == 526||model == 527
                  ||model == 528||model == 529||model == 533||model == 534||model == 535||model == 536
                  ||model == 540||model == 541||model == 542||model == 543||model == 546||model == 547
                  ||model == 549||model == 550||model == 551||model == 554||model == 555||model == 558
                  ||model == 559||model == 560||model == 561||model == 562||model == 565||model == 566
                  ||model == 567||model == 568||model == 575||model == 576||model == 579||model == 580
                  ||model == 582||model == 585||model == 587||model == 589||model == 596||model == 597
                  ||model == 598||model == 599||model == 600||model == 602||model == 603||model == 604||model == 605)
                  {
                  if(fireinfo[playerid] == 0)
                  {
                  fire[playerid] = CreateObject(18694,0,0,0,0,0,0);
                  firee[playerid] = CreateObject(18694,0,0,0,0,0,0);
                  fireee[playerid] = CreateObject(18694,0,0,0,0,0,0);
                  fireeee[playerid] = CreateObject(18694,0,0,0,0,0,0);
                  AttachObjectToVehicle(fire[playerid], GetPlayerVehicleID(playerid), -0.8, 2.0, -2.0, 0.0, 0.0, 0.0);
                  AttachObjectToVehicle(firee[playerid], GetPlayerVehicleID(playerid), 0.8, 2.0, -2.0, 0.0, 0.0, 0.0);
                  AttachObjectToVehicle(fireee[playerid], GetPlayerVehicleID(playerid), -0.8, -2.0, -2.0, 0.0, 0.0, 0.0);
                  AttachObjectToVehicle(fireeee[playerid], GetPlayerVehicleID(playerid), 0.8, -2.0, -2.0, 0.0, 0.0, 0.0);
                  fireinfo[playerid] = 1;
                  }
                  }
                  if(model == 465||model == 448||model == 581||model == 522||model == 461||model == 521
                  ||model == 523||model == 463||model == 586||model == 468)
                  {
                  if(fireinfo[playerid] == 0)
                  {
                  fireeeee[playerid] = CreateObject(18694,0,0,0,0,0,0);
                  fireeeeee[playerid] = CreateObject(18694,0,0,0,0,0,0);
                  AttachObjectToVehicle(fireeeee[playerid], GetPlayerVehicleID(playerid), 0.0, 1.3, -2.0, 0.0, 0.0, 0.0);
                  AttachObjectToVehicle(fireeeeee[playerid], GetPlayerVehicleID(playerid), 0.0, -1.3, -2.0, 0.0, 0.0, 0.0);
                  fireinfo[playerid] = 1;
                  }
                  }
                  }
                  else if(RELEASED(KEY_SPRINT))
                  {
                  if(fireinfo[playerid] == 1)
                  {
                  DestroyObject(fire[playerid]);
                  DestroyObject(firee[playerid]);
                  DestroyObject(fireee[playerid]);
                  DestroyObject(fireeee[playerid]);
                  DestroyObject(fireeeee[playerid]);
                  DestroyObject(fireeeeee[playerid]);
                  fireinfo[playerid] = 0;
                  }
     }  



565902113
 
NeGaTuVДата: Вторник, 15.05.2012, 14:42 | Сообщение # 2






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